NEWS

On this page, you'll find a selection of general news articles corresponding to creating a safer and better internet for children and young people.

Further articles by stakeholder group - awareness raising, helplines, hotlines, industry, research and youth - are available in the practice section.

If you are interested in contributing content to the Better Internet for Kids portal and associated communication channels, please contact us at bik-content@eun.org.

Content with tag safer internet centres .

International Women's Day 2017: Action Day to Counter Sexist Hate Speech - 8 March 2017

Every year, on 8 March, we celebrate International Women's Day: a day when we recognise women for their achievements independent of their nationality or ethnic, linguistic, cultural, economic or political background.

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Media literacy – best practices from the Insafe network

Nowadays, as we get most of our information through various media outlets, the ability to ‘read' many different types of media has become an essential skill in the 21st century.

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Insafe network meets to discuss online dependency and screen time

Today, the Insafe network of Safer Internet Centres (SICs) is meeting in Luxembourg to exchange knowledge and experience about the latest online issues and trends, and how these might impact on the work of awareness centres and helplines in Europe.

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Focus on tolerance online

  • News
  • 01/11/2016
  • BIK team

In celebration of the United Nations International Day of Tolerance which took place on 16 November 2016, here on the Better Internet for Kids (BIK) portal we reflect on the issue of tolerance online. During the month of November, we will be focusing on the importance of fostering mutual understanding and respect in the online world, while promoting initiatives to tackle hate speech, cyberbullying and other forms of online abuse.

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The 10th International Conference ‘Keeping Children and Young People Safe Online'

For the tenth time already, experts from all over Europe have gathered to discuss both the biggest safety threats on the internet, as well as the latest trends and possibilities for using new technologies by children and young people. 

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Better Internet for Kids - project review 2015-16

Following a succession of Safer Internet programmes from 1999 to 2013, the Better Internet for Kids (BIK) project is the latest European Commission-funded initiative aimed at creating a better internet for Europe's children and youth. A project review has recently been published, providing an overview of the project and describing some of the highlights so far.
 
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Back2School 2016

As part of our annual Back2School campaign, we invite teachers to explore the vast range of online safety tools and resources created by the European network of Safer Internet Centres (SICs).

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Pokémon GO – mobile gateway to online gaming

With not even a month passing since its launch on 6 July 2016, Pokémon GO has become the trending topic of the summer. Blastoise, Venusaur, Charizard and Pikachu have been reborn from the Nintendo generation into the online world that is now vibrating with alerts from the latest app from Niantic Labs

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World Youth Skills Day

  • Youth
  • 15/07/2016
  • BIK team

The UN-designated World Youth Skills Day seeks to create greater awareness of, and discussion on, the importance of technical and vocational education and training, and the development of other skills relevant to both local and global economies. It is hoped that it will contribute to a reduction in unemployment and underemployment among youth across the globe. It will also highlight youth skills development to draw attention to the critical need for marketable skills.

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The importance of media literacy within the Insafe network

For centuries, literacy has referred to the ability to read and write. Early thinking about media literacy emerged much more recently, partly in response to a growing mass entertainment industry - from the early days of vaudeville, through radio, cinema, television, newspapers and magazines. It's now evolved to encompass modern-day media such as video games and online content, apps and services.

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