Examples

of Positive Online Content

Search positive online content examples

 

We invite you to make use of the filter function below to look for the most appropriate examples of positive online content for children. Please bear in mind that the recommended use of this website is through the stakeholder pages available on the homepage, where resources are displayed by relevance to each stakeholder group: children and young people, parents and carers, teachers and educators and content producers and providers.  Alternatively, you can also search examples by country.

Rechercher

Positive Content Gallery

136 items found

  • Screenshot of website
    [Bulgarian]

    Дечица (Young children)

    Country: [Bulgaria]

    Age range: [3-6 years of age, 6-8 years of age, 8-10 years of age, 10-12 years of age]

    An interactive website which aims to be a useful and fun online space for children and their parents.

    The website is an interactive tool for the whole family. It gives the parents and th ...

    By dechica.com

  • Screenshot
    [Bulgarian]

    SafeNet App

    Country: [Bulgaria]

    Age range: [8-10 years of age, 10-12 years of age]

    An app which allows children to report inappropriate content and to reach the Centre's consultants if needed. 

    The app also has an interactive game with different questions re ...

    By Bulgarian Safer Internet Centre

  • Screenshot of homepage
    [Greek]

    Web Portal ‘Young Coaches for the Internet'

    Country: [Cyprus]

    Age range: [6-8 years of age, 8-10 years of age, 10-12 years of age]

    The Young coaches for the internet yearly programme aims to train teachers and students in the creative and safe use of the internet. 

    The programme involves teacher mentors as well ...

    By Cyprus Pedagogical Institute of Ministry of Educational, Culture, Sports and Youth

  • Screenshot
    [Greek]

    You Tube Video channel - Educational Technology Department

    Country: [Cyprus]

    Age range: [6-8 years of age, 8-10 years of age, 10-12 years of age]

    In an effort to develop children's literacy skills in Media Literacy, as well as building knowledge and shaping attitudes regarding the responsible, creative and safe use of the Internet, the Cyp ...

    By Cyprus Pedagogical Institute of Ministry of Educational, Culture, Sports and Youth

  • Screenshot
    [Greek]

    eFollowMe Game

    Country: [Cyprus]

    Age range: [10-12 years of age]

    The "eFollowMe" digital footprint game is a 3D game implemented using the Unity game engine. The game iseFollowMe is a three-dimensional online game that targets secondary (12 years) and high sch ...

    By Cyprus Pedagogical Institute of Ministry of Educational, Culture, Sports and Youth